Most architectural animation is a camera doing laps of a model. It shows every elevation, argues nothing, and by ninety seconds the room has stopped watching. The rendering is rarely the problem. The absence of a story is.
We treat an animation as a film, which means a narrative phase before anything renders: what the scheme is claiming, which moments prove it, and the order they need to arrive in. From there the length follows the job, whether that is thirty seconds for a jury or several minutes for a marketing campaign. The camera moves because there is a reason to move it.
That story direction is the part most animation is missing, and it is the part an architect-led studio is actually equipped to do. Deciding what a building is about is a design judgement before it is a production one.