Services

Architectural animation and concept films

Architectural animation directed as a story, not as a camera move.

Typical timeline
1 to 2 weeks
Indicative price
From £200 per second
Revisions
Four rounds scoped in
Based in
London, UK, working anywhere

What it is

Most architectural animation is a camera doing laps of a model. It shows every elevation, argues nothing, and by ninety seconds the room has stopped watching. The rendering is rarely the problem. The absence of a story is.

We treat an animation as a film, which means a narrative phase before anything renders: what the scheme is claiming, which moments prove it, and the order they need to arrive in. From there the length follows the job, whether that is thirty seconds for a jury or several minutes for a marketing campaign. The camera moves because there is a reason to move it.

That story direction is the part most animation is missing, and it is the part an architect-led studio is actually equipped to do. Deciding what a building is about is a design judgement before it is a production one.

What you get

1 to 2 weeks · From £200 per second
01

Animation at whatever length the job needs

02

Concept films, typically 30 to 60 seconds

03

A narrative phase, shot list and storyboard agreed before production starts

04

9:16 and 16:9 cutdowns for social and decks

05

Sound design and grade

06

Still frames pulled from the film at full resolution

Related work

Projects showing this craft

Questions

Do you take on longer pieces, or only short films?
Both. Length follows the audience rather than a standard runtime. What we will not do is hand over a camera lap of the model with nothing directing it, whatever the duration.
How long should the animation be?
Thirty to sixty seconds for a jury or a committee, longer for a marketing campaign where people have chosen to watch. We scope to the audience and their attention.
What makes your animation different?
The story direction. We decide what the scheme is claiming and which moments prove it before a frame is rendered, so the cut has a beginning and an end rather than a start and a stop. That judgement is architectural, which is why an architect-led studio does it well.
Can you work from rough massing?
Yes. Rough 3D or sketches are a normal starting point. Modelling and materialisation happen as part of the work, so you do not need a finished model before you brief us.
What happens if the design changes mid-production?
An Unreal master scene sits under the project, so late changes are iterations rather than a restart. This is the reason we build that way.
Do you do sound?
Yes, sound design and grade are part of the deliverable. A silent architectural film is doing half the job.
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